IPB

Здравствуйте, гость ( Вход | Регистрация )

 
Ответить в данную темуНачать новую тему
Full Exterior BuildingTurbo Squid model
ptu_cb1990
сообщение 2.07.2013 - 19:52
Сообщение #1


Прохожий
Иконка группы

Группа: Пользователи
Пользователь №: 160903
Сообщений: 38
Регистрация: 1.05.2013
Загружено: байт
Скачано: байт
Коэффициент: ---
Спасибо сказали: 17 раз(а)





Full Exterior Building : Turbo Squid model | 150MB


High quality and fully shaded 3D Scene - ready to render -of an University building (FAUP), project of lvaro Siza Vieira, famous Architect. Overcast and Night mood, with 5 (five) cameras and several interior lights.
Several methods, inside 3ds Max, were used to achieve an high level of dirt detail. Advanced Materials - Mix of Composite, V-Ray Dirt and V-Ray Blend Materials. General grass distribution created with Multiscatter and MultiscatterMask. Probably a good scene to learn dirt and grass methodology, mood aspects, or even create commercial spots, walkthroughs, flythroughs or use it e.g. as a car environment scene.



Important:
Post Production, trees and small plants are not provided. 3D Grass is included.

Render average of 2 hours, 4000px largest size in a Dual Xeon Workstation.

Software:
3ds Max

Plugins :
V-Ray 2.10
Multiscatter

Free Plugins:
Multitexture
Unique Material ID
Advanced Painter

formats: max(vray), obj, fbx,3ds
notes !!:
Notes about rendering:
To render overcast version:
-Hide Geosphere Sunset object;
-Unhide Geoshere Day Overcast;
-Turn off all Vray lights in the interiors;
-Turn on VRay Light Overcast.

Notes about Multiscatter:
In Max preferences - Viewport settings - choose driver as Direct3D. There is a bug with Nitrous and Multiscatter making the viewport navigation extremely slow.

Notes about final rendering:
-For the final renders, I personally advice to render the scene first in a low resolution (640x480px) and in both Irradiance Map and Light Cache render end settings save each map (.irr and .lc) to a folder.
-Press render.
-Once the Irr and Lc maps are calculated, change to a good resolution, and in both Irradiance Map and Light Cache render end settings load each previously saved map (.irr and .lc).
-Render the final image.

Notes about post production:
While rendering, as you might have noticed, the Vray Frame Buffer is turned on. As usual, you can either tweak the levels and curves in the VFB, or ignore this and to it in Photoshop or other program.
I advice to also make use of color balance in Photoshop, tweaking the shadows to warmer colours, the midtones to a more blueish tone, and a bit of cyan in the highlights.



Extabit Link :
Код
http://extabit.com/file/29zh29fw89ngg/Full-Exterior-Building-TurboSquid.part1.rar
http://extabit.com/file/29zh29fw89ngw/Full-Exterior-Building-TurboSquid.part2.rar


LumFile - Mirror Link :
Код
http://lumfile.com/wtxa3uptpqj9/Full-Exterior-Building-TurboSquid.part1.rar.html
http://lumfile.com/ojlz3oeul2kt/Full-Exterior-Building-TurboSquid.part2.rar.html


Say Thanks If You Like My Post !

Enjoy !
Перейти в начало страницы
Вставить ник
+Цитировать сообщение

Ответить в данную темуНачать новую тему
1 чел. читают эту тему (гостей: 1, скрытых пользователей: 0)
Пользователей: 0

 



RSS Текстовая версия Сейчас: 28.03.2024 - 16:23
Ошибка работы драйвера БД

Ошибка при работе с базой данных

Возникла проблема при работе с базой данных.
Вы можете попробовать обновить эту страницу, нажав сюда